The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
IEEE《计算智能与游戏中的人工智能学报》(T-CIAIG)在计算智能和应用于游戏的人工智能相关领域(包括但不限于电子游戏、数学游戏、游戏中的人机交互以及涉及物理对象的游戏)发表了高质量的原始论文。重点是使用这些方法来提高游戏的性能和对游戏动力学的理解,以及深入了解应用于游戏的方法的特性。它还包括使用游戏作为一个平台,为现实世界构建智能嵌入式代理。论文将游戏与计算智能和传统人工智能的各个领域联系起来。
期刊ISSN
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1943-068X |
最新的影响因子
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0 |
最新CiteScore值
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2.07 |
最新自引率
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13.20% |
期刊官方网址
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http://cis.ieee.org/ieee-transactions-on-computational-intelligence-and-ai-in-games.html |
期刊投稿网址
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https://mc.manuscriptcentral.com/tciaig-ieee |
通讯地址
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偏重的研究方向(学科)
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COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER |
出版周期
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平均审稿速度
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>12周,或约稿 |
出版年份
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0 |
出版国家/地区
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UNITED STATES |
是否OA
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No |
SCI期刊coverage
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Science Citation Index Expanded(科学引文索引扩展) |
NCBI查询
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PubMed Central (PMC)链接 全文检索(pubmed central) |
最新中科院JCR分区
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大类(学科)
小类(学科)
JCR学科排名
工程技术
COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE(计算机科学,人工智能) 4区
COMPUTER SCIENCE, SOFTWARE ENGINEERING(计算机科学,软件工程) 4区
103/132
80/104
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最新的影响因子
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0 | |||||||
最新公布的期刊年发文量 |
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总被引频次 | 565 | |||||||
特征因子 | 0.000480 | |||||||
影响因子趋势图 |
2007年以来影响因子趋势图(整体平稳趋势)
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最新CiteScore值
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2.07
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引文计数(2018)
文献(2015-2017)
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221次引用
107篇文献
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文献总数(2014-2016) | 107 | ||||||||||
被引用比率
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68% | ||||||||||
SJR
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0.493 | ||||||||||
SNIP
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1.24 | ||||||||||
CiteScore排名
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CiteScore趋势图 |
CiteScore趋势图
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scopus涵盖范围 |
scopus趋势图
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